All Works
Motion ︎︎︎

UI/UX ︎︎︎
Product Design ︎︎︎
Visual Art ︎︎︎


2024

Screensavers

Contemporary Art Senior Thesis 

Visual Arts


2024

Fixation Cross

Fashion Design Senior Thesis

Visual Arts


2023

The Screen as Sage

Contemperary Art Senior Project (tv) 

Visual Arts





Screensavers

 ︎   2024

︎Oil Painting

︎Wood Work

︎Arduino, Programmatic Lighting

︎Duratrans Printing


I am interested in responding to the fragile point where digital technology and physical medium touch, distort, and converse with each other. Growing up in Los Angeles, the boundary between the natural and fabricated was constantly blurred. The control of light particularly struck me as interesting. In a city where you see the sun almost every day of the year, I became fascinated, akin to iconic LA artists like James Turrel, Robert Irwin, and Bruce Nauman, with how light and space were integral to the sensations and perceptions that contributed to our human experience. At the same time, I noticed how malleable these qualities are. My own hand, by simply moving a point of light in a room, can temporarily and drastically change the objects and relationships within a space. I could control the world around me in interesting ways.

In college, I became fascinated with 3D rendering softwares such as Blender and Unreal Engine. These digital playgrounds allowed me to imagine, build, and distort a simulated world in ways I never imagined possible.

My current series of paintings start from 3D scans of objects around the world, collected by myself or strangers online. I then import them into Blender and begin the meticulous process of warping, lighting, and transforming the scenes into digitally rendered images. Finally, I use these images as reference for oil paintings, each painted on a standardized 4x4 ft. sheet of wood with 3 inch rounded white borders. Through these sets of translations, I hope to help transcend the art objects into more symbolic and metaphorical space.